This Project includes a set of Shaders for Unitys BiRP which might be quite useful to have.
Most of them will have support for the Amplify Shader Editor and Kaj's Shader Optimizer
and comes with two Stochastic variants, Stochastic sampling by rotoscope and GaussianTex by Error-mdl
(Does not include Height Mapping, This Shader is experimental)
Distance based tesselation, Wave deformation as well as Caustics, edge/general Foam simulation and Gerstner Waves.
This Water Shader is perfect for a stylized beach environment that does not need to be 100% PBR accurate in all ways possible,
this Shader does have PBR GGX Specular Highlights including reflections but you are able to control those however you like.
the normal variant features Stochastic tiling for texture randomization and includes Normal Maps and Smoothness support over Albedo Alpha.
This Shader includes a normal and simple variant depending on your needs or limits in terms of performance
This Shader also works in Object and World Space Position and has some quality of life Features
The default Variant is for Geometry and the Particle version is for particle Systems, both come with an Example/Prefab